So, Im running through the Helgen Reborn Mod and I am up to taking Wanna Dun through Shriekwind to kill the vampire coven. I got in, ran through the entire thing, missed the vampire door, and left. Now Shriekwind Bastion (North and South) are marked as cleared on my map but if I try to get back i. Aug 17, 2015 NO CITY WIN ONLY CHALLENGE - CIV 6 Is A Perfectly Balanced game WITH NO EXPLOITS Except Maori - Duration: 40:20. The Spiffing Brit Recommended for you. Unbound is a quest designed as a tutorial, and aims to teach the player about the basics of the game. Quick Walkthrough edit edit source Create your character. Escape the execution. Escape the dragon attack by fleeing to Helgen Keep. Follow Ralof, a Stormcloak rebel, or Hadvar, an Imperial soldier through the keep. Escape from Helgen.
- Helgen Reborn Quest Walkthrough 3
- Helgen Reborn Quest Walkthrough 1
- Skyrim Helgen Reborn Quest Id
- Helgen Reborn Quest Walkthrough 2
- Helgen Reborn Quest Walkthrough Guide
- Helgen Reborn Walkthrough
Helgen Reborn Quest Walkthrough 3
It's been a good time recently for unofficial Skyrim DLC. The modding community for the fifth game in the Elder Scrolls saga has not calmed down a bit since the game came out in late 2011, but only recently has it become truly remarkable. Bethesda Sotworks has announced that there will be no further official DLC for the game, giving modders free reign to finally make the big changes and additions that they have been envisioning since the game was first released, and to finally release the big mods that have been years in the making, knowing that there will be no more DLC in the future that they will have to adapt there work to support. Of course the most impressive of these megamods is the rightfully praised and popular Falskaar, the first unofficial DLC to feature a working, full-scale landmass, questline, and a full cast of brand new voice actors. It is a milestone for the Skyrim modding community. To make the large, open world of Skyrim seem like it truly exists in a larger world, the provinces surrounding Skyrim do exist in-game, if only in a very rough, unfinished state. The existence of Falskaar gives players hope that these lands might one day be made complete. Falskaar is by far the best all-around mod on the web for Skyrim, and I don't think that anyone could argue that, but we aren't here to talk about Falskaar today. Today, we are here to talk about a mod from back in May of this year that I feel has the potential to rival Falskaar and other such mods as a DLC alternative: Helgen Reborn, by Mike Hancho, known to his friends as Balok.The questline also includes a functional recreation of the old arena from TES IV: Oblivion, though on a smaller scale. It may be a bit more limited than the ever-popular Oblivion-equivalent, but it is still fun, and Balok himself has said that he hopes to expand upon it later on, which actually gives me an opportunity to talk about something that I love about this mod: the fact that updating it is absolutely hastle-free. I downloaded and began this mod when it was in the first Beta release, and I was able to easily update it without even having to leave Helgen first. The mod is built well enough that updating at practically any stage isn't much of an issue, and the mod author is always checking the comments section of the mod page for issues and concerns and helping to correct them, so if there ever is a problem with the mod, don't expect to have to worry about it for long. There is just so much to like about this mod, which only really focusses on this one city, but as with everything, there are problems as well, which may prevent the mod from becoming your cup of tea.
First of all, I mentioned above that the questline is a bit linear. Sometimes there just aren't ways to go about the tasks in this mod except the way you are told, which can be very annoying in an open game like Skyrim. Also, while the story is long and involved and interesting, some of the length comes from a series of radiant quests that force you to run six times, each time with a different new character, to six places across Skyrim to clear out a random camp or cave. Though these quests may take you to places in the game that you haven't been, they can be quite tedious and boring. There is also a pretty serious issue that the radiant quests have a habit of breaking, forcing you to result in the use of console commands to get you past them, which is very immersion-breaking. The only true choice for the player to make is who to ally the city with, the Empire or the Stormcloaks, or a private faction, and while this is appreciated, it may not be enough for everyone.
Overall, Helgen Reborn is far from a perfect mod, but it is one that everyone should check out. While it can be linear and tedious at times, everything in it feels in-place and plausible within the world of the game, and it's clear that some substantial consideration and talent went into the mod's production, and that it continues to show great potential. Also, the official DLC, Dawnguard, was almost as tedious and linear as this mod can be, and I still think it averaged out to be a pretty good buy, and Helgen Reborn is free! Balok, you get a cookie for your hard work, and for having a Star Trek nickname. Helgen reborn gets a high 8 out of 10. I look forward to any future updates, and to anything else that you may do in the future.
Stay tuned in the coming weeks for a review of the other giant mod mentioned in the review: Falskaar. I don't know when it'll come out, though. Falskaar is pretty big and I have no idea how long it will take to complete ;)
**Edit: Balok himself actually read this review, and aside from blowing my mind with that fact, he let me know that he has plans to expand the radiant quests in this mod and improve them, making them more unique and enthralling. This includes expanding dungeons and even creating a custom version of the Nord race. Once this is done I will play through the questline again and report on the differences.**
Helgen Reborn Quest Walkthrough 1
This article is about the quest Unbound. For other uses, see Unbound. |
Prerequisite | |
---|---|
Required Items | {{{req_items}}} |
Type | Main |
Faction | |
Quest Giver | |
Location | Helgen, Helgen Keep |
Rewards | Minor item from Alvor or Minor item from Gerdur |
Alt Rewards | |
Required Level | |
Followed by | Before the Storm |
ID | MQ101 |
Quest Objectives |
Unbound is a quest designed as a tutorial, and aims to teach the player about the basics of the game.
Quick Walkthrough[edit | edit source]
- Create your character.
- Escape the execution.
- Escape the dragon attack by fleeing to Helgen Keep.
- Follow Ralof, a Stormcloak rebel, or Hadvar, an Imperial soldier through the keep.
- Escape from Helgen and enter Skyrim.
Walkthrough[edit | edit source]
Introduction and Character Creation[edit | edit source]
You are introduced to Skyrim in the middle of a Civil War between the Stormcloak rebels and the Imperial Legion, with the rebels trying to restore their Nordic way of life by ending the occupation of the Empire. You wake up, bound and in the back of an Imperial cart, on a mountain road leading down towards Helgen. You are joined by Lokir, a horse thief, Ralof, a rebel fighter, and Ulfric Stormcloak, the leader of the rebellion. General Tullius, the military governor of Skyrim for the Empire, leads the procession, followed by another carriage full of rebels. Hadvar brings up the rear.
Ralof is the first one to talk to you, implying your innocence, and that you were simply in the wrong place at the wrong time. He reveals the identity of Ulfric, which makes Lokir panic, realizing what lies ahead of them. As you reach Helgen, you find the hold controlled by the Imperial Legion, with Siddgeir, the Jarl of Falkreath, loyal to the Empire, in spite of the Stormcloak presence in the surrounding area. A guard informs Tullius that the headsman is ready.
The convoy rides on through the village, eventually coming to a stop in a central area, while Tullius rides off to stand near an Imperial Captain, First Emissary Elenwen, and some other Thalmor. The captain orders the prisoners off the carts, telling them to step forward when their name is called. Ulfric, identified as the Jarl of Windhelm, and Ralof are called up first. Lokir attempts to escape, only to be shot by an archer. Next, Hadvar asks you to to step forward. This is where you will go through the character creation process.
Dragon Attack[edit | edit source]
While Hadvar expresses concerns that your name is not on their list, the Captain does not care, and will still order your death. As you join Ulfric and Ralof, Tullius will charge the rebel leader with using the Voice to kill High King Torygg and attempting to seize the throne, as well as instigating the civil war. A distant and terrifying noise can be heard at this moment, but the general ignores it, ordering that the executions start. A priestess of Arkay will start going through the last rites, but gets interrupted by the first Stormcloak to be executed when she mentions the Eight Divines. The rebel swiftly gets his wish to get it over with fulfilled.
When you are pointed out to be the next to be executed, the loud noise can once again be heard, this time closer. Once again the captain refuses to acknowledge it, pushing for the executions to continue. Your head is placed on the execution block, with your eyes towards the headsman and the tower behind him. It is when the axe is raised that the dragon known as Alduin 'the World-Eater' will appear, landing on the tower. Legend says that the appearance of Alduin means the end of time is nigh.
Survive, Escape[edit | edit source]
Alduin attacks with a dragon shout, knocking the headsman to the ground. As you regain your senses, Ralof urges you to get up and escape. He runs into a nearby tower to the south, calling for you to follow while fireballs fall from the sky. Inside the building you will find Stormcloaks, one of them being Ulfric. Ralof will ask if the arrival of the dragon means the legends are true, to which Ulfric responds that 'Legends don't burn down villages.'
The two hurry on up the staircase in the tower, urging you to follow. Sims 4 teen pregnancy mods. Halfway up the stairs the side will be blown open by Alduin, who proceeds to use a Fire Breath shout that knocks Ralof off the stairs, though the shout will not affect you. Ralof makes his way back up to you and, as Alduin flies off, telling you to jump through the hole and into the second floor of the inn below. He says that they will follow soon. An objective marker will show you the spot you are to land.
The landing is rough, but the damage taken is minimal. Walk east and drop down to the first floor. An objective marker will lead you outside, where you will see Hadvar, the Imperial from earlier. He will be coaxing Haming, a young boy, to leave his injured father, and come to him. As Haming approaches Hadvar, Alduin lands to send a burst of fire towards them, engulfing Torolf and killing him. Haming is brought to safety next to the inn, near Gunnar Stone-Eye, who takes care of him. Hadvar sees you, referring to you only as 'prisoner', and urges you to follow him if you want to live.
Hadvar is looking to find General Tullius and assist in the defence of Helgen. You follow him north-east across the area where Torolf was just killed. As you pass between a stone wall and a building, Hadvar will tell you to stop as Alduin lands on the wall right above you and spews fire right around the corner. As Alduin again takes flight, follow Hadvar up the steps and to the left through the wall. You will be in a large open area where a group of imperial mages, soldiers and General Tullius will be fighting Alduin with balls of fire and arrows. As Hadvar approaches, Tullius orders a retreat into the keep. At this point it is very important to stay close to Hadvar, as you are no longer immune to the fire shout of Alduin.
Just before the keep you will run into Ralof. Him and Hadvar will draw their swords, preparing to fight, before realizing that they should prioritize getting to safety inside the keep. The two will take two different entrances into the keep, both asking for you to follow them. Which one you choose to follow will affect the future Civil War quest line. For the most part there is little difference between the two routes, though the enemies and dialogues are different between the two.
Skyrim Helgen Reborn Quest Id
Follow Hadvar[edit | edit source]
If you decide to follow Hadvar, you will be led into the barracks, where your bonds will be cut before you are told to grab some equipment from a marked chest. Hadvar will open a gate, and the two of you will walk down to a room containing Gunjar's body, as well as two hostile Stormcloaks. After defeating them, you will follow Hadvar out of the room.
Follow Ralof[edit | edit source]
If you choose Ralof, you will immediately enter the circular room with Gunjar's dead body. You will be free of your bonds, and Ralof will instruct you to take the equipment Gunjar is wearing. Upon inspecting the doors, Ralof finds one locked, and one that can only be opened from the other side. As he says this, an imperial soldier and the captain will open the door for you. You will have to kill them and loot a key from them. You should also be looting the barracks that they came from.
Exit through the dungeons[edit | edit source]
As you move on through the only open path, the ceiling will start collapsing, forcing you to go left through a door that leads to a store room. You will have to fight two enemies here, their allegiance based on who you have decided to follow. After killing them, you will be advised to search the barrels for anything of value before moving on.
The next room is an interrogation room, where a couple of Stormcloaks are fighting an Imperial Torturer and his assistant. You will have to once again kill the enemies, based on the allegiance of your escort. If your escort is Hadvar, he will convince the assistant to accompany you, and if you have followed Ralof, the two Stormcloaks will go with you. Before moving on, you will be given some lockpicks to be used on a nearby cage with a dead mage inside. The mage will be carrying robes, a hood and a spell tome for Sparks. In the corner room you will also find a shield and a mace, as well as some more picks inside of a knapsack on a table. On the same table you will see a copy of The Book of the Dragonborn.
Making your way out of the interrogation room you will go through a corridor and a second prison room. The cells can be lockpicked, but the loot is only minor. You will soon enter a natural cave filled with some enemies, either lost Stormcloaks or Imperials guarding the cave for the general. The room will have an oil slick that teaches you about environmental hazards which, in this case, will come to your advantage. You can light it on fire with your Flames spell to damage the enemies. After killing them, you will have to activate a nearby lever to lower a bridge. After crossing, rocks will come crashing from the ceiling, destroying the bridge, forcing you to move on through the cave.
Helgen Reborn Quest Walkthrough 2
You will encounter frostbite spiders in the next large cavern. These will spit poisonous venom at range, and can leap to attack you. After this cave, you will encounter a sleeping bear. You will be advised to sneak past it, but you will also receive a bow and some arrows if you want to ambush it. The fight will not be particularly difficult, as you have the aid from your escort, so it is entirely up to you how you want to proceed. Either way, after the bear you will follow Hadvar or Ralof through an opening in the walls, which will take you outside in time to see Alduin fly off towards the north.
Journal Entries[edit | edit source]
Stage | Quest End | Journal Entry |
---|---|---|
150 | I have been captured by the Empire and sentenced to death alongside the Stormcloak rebels. We were taken to Helgen, but before I could be executed a dragon appeared and attacked the town. I need to find some way to escape. | |
160 |
| |
180 | I have been captured by the Empire and sentenced to death alongside the Stormcloak rebels. We were taken to Helgen, but before I could be executed a dragon appeared and attacked the town. I need to find some way to escape. | |
250 |
| |
255 |
| |
315 |
| |
390 |
| |
900 | Yes | I have escaped both my execution and a dragon attack at Helgen. I now have my freedom to do as I see fit in Skyrim. |
Notes[edit | edit source]
- Choosing to side with either Hadvar or Ralof at this point matters very little. You will still have the option of which side to support later on, no matter which side you pick at this point.
- Since the starting date is always the same, this is the only quest that has a set date in the game, the 17th of Last Seed. The day will be Sundas, though it can be changed if you were playing in a different save before starting a new game.
- Some journal entries depend on which route you took during the quest.
- Hadvar and Ralof are essential NPCs for this quest, and can therefore not be killed, nor will they turn hostile.
Helgen Reborn Quest Walkthrough Guide
Gallery[edit | edit source]
- Imperial captain and Hadvar
- Priestess and Headsman
- Headsman
Helgen Reborn Walkthrough
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